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After upgrading to Premiere Pro version 13.0, there may be driver issues, and you may need to upgrade your driver. Some of the driver issues that you could face are: Adobe strongly recommends updating to Nvidia studio driver 430.86 or later when using Premiere Pro. Drivers prior to this have a.
[UPDATE: For details of what was new regarding CUDA and OpenCL processing in Adobe Premiere Pro CS6, see this page. If you’re using Premiere Pro CS6 and later, note that nearly everything said below about CUDA also applies to OpenCL.]
[UPDATE: For details of what was new regarding CUDA processing in Adobe Premiere Pro CS5.5, see this page.]
A few weeks ago, I wrote a forum post to try to clarify some things about CUDA, the Mercury Playback Engine, and what it all means for Adobe Premiere Pro. I wrote this as a forum post because I wanted to invite questions and conversation. But, as forum threads do, it got a little messy, so I thought that I should consolidate the information here.
If you want to ask a question about this subject, please do so on the forum thread, not on this blog post. It’s very difficult to have a conversation in the comments of a blog post.
What is the Mercury Playback Engine, and what are CUDA and OpenCL?Mercury Playback Engine is a name for a large number of performance improvements in Adobe Premiere Pro CS5 and later. Those improvements include the following:
- 64-bit application
- multithreaded application
- processing of some things using CUDA (and OpenCL in Premiere Pro CS6)
Everyone who has Premiere Pro CS5 or later has the first two of these. Only the third one depends on having a specific graphics card.
CUDA is a technology (architecture, programming language, etc.) for a certain kind of GPU processing. CUDA is an Nvidia technology, so only Nvidia cards provide it. OpenCL is a technology that is similar in purpose to CUDA. OpenCL features are provided by many graphics cards, including ATI/AMD cards.
Confusingly—because of one of our own early videos that was unclear—a lot of people think that Mercury just refers to CUDA/OpenCL processing. This is wrong. To see that this was not the original intent, you need look no further than the project settings UI strings Mercury Playback Engine GPU Acceleration and Mercury Playback Engine Software Only, which would make no sense if Mercury meant “hardware” (i.e., CUDA/OpenCL).
What is required for Premiere Pro to use CUDA/OpenCL processing?The official and up-to-date list of the cards that provide the CUDA/OpenCL processing features is here:
Adobe Premiere Pro system requirements
Adobe Premiere Pro system requirements
Some of the cards on that list are only enabled if you have the recent updates. Go here to read about the most recent updates for your version.
If you don’t have one of these cards, you can still use Premiere Pro; you just won’t get the advantages of processing with CUDA/OpenCL.
On Mac OS, OpenCL processing features of Premiere Pro CS6 require Mac OSX v10.7 or later.
Dennis Radeke gives the results of side-by-side tests with various Quadro cards in an article on his blog.
What does Premiere Pro accelerate with CUDA/OpenCL?Here’s a list of things that Premiere Pro CS5 and later can process with CUDA:
- some effects (complete list at the bottom of this post)
- scaling (details here)
- deinterlacing
- blending modes
- color space conversions
Premiere Pro CS5.5 and later can process even more things, listed on this page.
Premiere Pro CS6 can use OpenCL to process the same features, with the exception of four effects: Basic 3D, Gaussian Blur, Fast Blur, and Directional Blur.
It’s worth mentioning one set of things that Premiere Pro doesn’t process using CUDA/OpenCL: encoding and decoding.
A common misconception is that CUDA/OpenCL processing is only used for rendering for previews. That is not true. CUDA/OpenCL processing can be used for rendering for final output, too. See this page for details about what rendering is.
Whether a segment of a sequence gets a red or yellow render bar is influenced by whether the project is set to use CUDA/OpenCL processing (i.e, whether the project’s Renderer setting is Mercury Playback Engine GPU Acceleration or Mercury Playback Engine Software Only). See this page for details.
Note that whether a frame can be processed by CUDA/OpenCL depends on the size of the frame and the amount of RAM on the graphics card (VRAM). This article gives details about that, toward the bottom.
Processing with CUDA/OpenCL doesn’t just mean that things are faster. In some cases, it can actually mean that results are better, as with scaling. See this article for details.
For export, scaling with CUDA/OpenCL is always at maximum quality, regardless of quality settings. (This only applies to scaling done on the GPU.) Maximum Render Quality can still make a difference with GPU-accelerated exports for any parts of the render that are processed on the CPU. Over time, we are working on reducing the list of exceptions to what can be processed on the GPU. For an example of a limitation that can cause some rendering to fall back to the CPU, see this article: “Maximum dimensions in Premiere Pro CS5”.
When rendering is done on the CPU with Maximum Render Quality enabled, processing is done in a linear color space (i.e., gamma = 1.0) at 32 bits per channel (bpc), which results in more realistic results, finer gradations in color, and better results for midtones. GPU-accelerated processing is always performed in a 32-bpc linear color space. To have results match between CPU rendering and GPU rendering, enable Maximum Render Quality.
Note: There are two places to enable or disable Maxium Render Quality—in the sequence settings and in the export settings. The sequence setting only applies to preview renders; the export setting (which defaults to the sequence setting) overrides the sequence setting.
Why are only some video cards supported?There’s a lot of testing work that goes into making sure that a given card works without problems and actually provides the features in a way that we can support. We don’t want to say that people can use any card and then have some cards cause problems. We learned this the hard way on the After Effects side, where a lot of problems arise from people trying to use the OpenGL features with cards that we haven’t been able to test against and verify.
If there’s a specific card that you want us to add to the list of cards that Premiere Pro can use for CUDA/OpenCL processing, then let us know with a feature request.
What about OpenCL?As we were beginning the work for Premiere Pro CS5, OpenCL wasn’t far enough along for us to use it for the Mercury Playback Engine.
Premiere Pro CS6 added the ability to process many features with OpenCL. See this page for details.
What about OpenGL?OpenGL is a different technology that is implemented through GPUs. It is not exclusive of CUDA/OpenCL; it’s a different thing altogether, and a card that uses CUDA/OpenCL will also use OpenGL for some things. OpenGL is used to do such things as render 3D and accelerate drawing of items to the screen. After Effects uses it some. Premiere Pro, not so much.
What about Mercury in After Effects?The term Mercury Playback Engine refers to Premiere Pro. It has nothing to do with After Effects. After Effects CS5 and later is a 64-bit application, and it has been multithreaded for a long time, so those improvements are there. Only the ray-traced 3D renderer in After Effects CS6 uses CUDA (as do a few third-party plug-ins).
How can I make Premiere Pro faster?This page is a good place to start.
What effects are GPU-accelerated in Premiere Pro?To show in the Effects panel only effects that can be accelerated by CUDA/OpenCL, click the Accelerated Effects icon at the top of the Effects panel.
Here’s a list of the effects and transitions that can be accelerated by CUDA in Adobe Premiere Pro CS5 (5.0.3):
- Alpha Adjust
- Basic 3D
- Black & White
- Brightness & Contrast
- Color Balance (RGB)
- Color Pass
- Color Replace
- Crop
- Drop Shadow
- Extract
- Fast Color Corrector
- Feather Edges
- Gamma Correction
- Garbage Matte (4, 8, 16)
- Gaussian Blur
- Horizontal Flip
- Levels
- Luma Corrector
- Luma Curve
- Noise
- Proc Amp
- RGB Curves
- RGB Color Corrector
- Sharpen
- Three-way Color Corrector
- Timecode
- Tint
- Track Matte
- Ultra Keyer
- Video Limiter
- Vertical Flip
- Cross Dissolve
- Dip to Black
- Dip to White
For a list of additional GPU-accelerated effects in Premiere Pro CS5.5, see this page.
Explore the variety of audio and video effects that Premiere Pro offers. Also learn how to find and organize effects in the Effects panel.
Premiere Pro includes various audio and video effects that you can apply to clips in your video program. An effect can add a special visual or audio characteristic or provide an unusual feature attribute. For example, an effect can alter the exposure or color of footage, manipulate sound, distort images, or add artistic effects. You can also use effects to rotate and animate a clip or adjust its size and position within the frame. You control the intensity of an effect by the values that you set for it. You can also animate the controls for most effects using keyframes in the Effect Controls panel or in a Timeline panel.
You can create and apply presets for all effects. You can animate effects using keyframes and view information about individual keyframes directly in a Timeline panel.
Premiere Pro has many in-built effects. Some are fixed effects (effects that are pre-applied or built-in). Some are standard effects that you apply to a clip. Effects can also be clip-based (applied to a clip), or track-based (applied to a track). You can also use effects created by external manufacturers that you can use as a plug-in in Premiere Pro.
Effects in Premiere Pro are also grouped into the following categories for better searchability. Three buttons appear under the search field toward the upper left of the Effects panel. These buttons act as filters for three types of effects:
When you toggle one of these buttons on, only effects and transitions of its type are shown in the list of effects below. You can toggle one or more of these buttons to filter the list of effects for any combination of attributes.
Read on for more information on all the different types of effects.
Every clip you add to a Timeline panel has Fixed effects pre-applied, or built in. Fixed effects control the inherent properties of a clip and appear in the Effect Controls panel whenever the clip is selected. You can adjust all of the Fixed effects in the Effect Controls panel. However, the Program Monitor, Timeline panel, and Audio Mixer also provide controls that are often easier to use. The Fixed effects include the following:
Motion
Includes properties that allow you to animate, rotate, and scale your clips, adjust their anti-flicker property, or composite them with other clips. (To adjust the Motion effect in the Program Monitor, see Adjust position, scale, and rotation and Animate motion in the Program Monitor.)
Opacity
Lets you reduce the opacity of a clip for use in such effects as overlays, fades, and dissolves.
Time Remapping
Lets you slow down, speed up, or reverse playback, or freeze a frame, for any part of a clip. Provides fine control for the acceleration or deceleration of these changes.
Volume
Controls the volume for any clip that contains audio. (For information about adjusting the Volume effect, see Adjust volume with keyframes, Adjust volume in Effect Controls, Set track volume in the Audio Mixer, Adjusting gain and volume, Normalize one or more clips, and Normalize the Master track.)
Because Fixed effects are already built in to each clip, you need only adjust their properties to activate them.
Premiere Pro renders Fixed effects after any Standard effects that are applied to the clip. Standard effects are rendered in the order in which they appear, from the top down. You can change the order of Standard effects by dragging them to a new position in the Effect Controls panel, but you can’t reorder Fixed effects.
Note:
If you want to change the render order of Fixedeffects, use Standard effects instead. Use the Transform effectin place of the Motion effect. Use the Alpha Adjust effect in placeof the Opacity effect, and the Volume effect in place of the fixedVolume effect. While these effects are not identical to the Fixedeffects, their properties are equivalent.
Standard effects are additional effects that you mustfirst apply to a clip to create a desired result. You can applyany number or combination of Standard effects to any clip in a sequence.Use Standard effects to add special characteristics or to edit yourvideo, such as adjusting tone or trimming pixels. Premiere Pro includes manyvideo and audio effects, which are located in the Effects panel.Standard effects must be applied to a clip and then adjusted inthe Effect Controls panel. Certain video effects allow direct manipulationusing handles in the Program Monitor. All Standard effect propertiescan be animated over time using keyframing and changing the shapeof the graphs in the Effect Controls panel. The smoothness or speedof the effect animation can be fine-tuned by adjusting the shapeof Bezier curves in the Effect Controls panel.
Note:
The effects listed in the Effects panel depend on the actualeffect files in the language subfolder of the Premiere Pro Plug-insfolder. You can expand the repertoire of effects by adding compatibleAdobe plug-in files or plug-in packages available through otherthird-party developers.
All video effects—both Fixed and Standard effects—are clip-based.They alter individual clips. You can apply a clip-based effect tomore than one clip at a time by creating a nested sequence.
Audio effects can be applied to either clips or to tracks. Toapply track-based effects, use the Audio Mixer. Ifyou add keyframes to the effect, you can then adjust the effecteither in the Audio Mixer or a Timeline panel.
In addition to the dozens of effects included with PremierePro, many effects are available in the form of plug-ins. You canpurchase plug-ins from Adobe or third-party vendors, or acquirefrom other compatible applications. For example, many Adobe AfterEffects plug-ins and VST plug-ins can be used in Premiere Pro. However,Adobe officially supports only plug-ins that are installed withthe application.
Any effect is available to Premiere Pro when its plug-in fileis present in the common Plug-ins folder:
- (Windows) Program FilesAdobeCommonPlug-ins<version>MediaCore
- (Mac OS) /Library/Application Support/Adobe/Common/Plug-ins/<version>/MediaCore
Using the installer for a plug-in is the best way to make sure the plug-in and its related files are installed in the right place.
When you open a project with references to missing effects, Premiere Pro does the following:
- tells you which effects are missing
- marks the effects as offline
- performs any rendering without the effects
For a current list of third-party plug-ins, see the Adobe website.
Note:
To edit a project containing add-on plug-ins on more thanone computer, install the plug-ins on all the computers.
Some effects can take advantage of the processing power of a certified graphics card to accelerate rendering. This acceleration of effects using CUDA technology is a component of the high-performance Mercury playback engine in Premiere Pro.
For Premiere Pro system requirements, including a list of graphics cards that are certified as providing CUDA acceleration of effects in Premiere Pro, see the Adobe website.
Note:
On Mac OS, CUDA acceleration features require Mac OS X v10.6.3or later.
Note:
Acceleration is available for an accelerated effect only when a supported video card is installed. If a supported video card is not installed, the Accelerated Effects filter button still functions. The Accelerated Effects badge is shown in a disabled state to indicate that acceleration is not available.
- In the Video Rendering And Playback section, select the appropriaterenderer: Mercury Playback Engine GPU Acceleration or Mercury PlaybackEngine Software Only.Note:This option is available to select only if your computer supports it.
Premiere Pro includes some video effects and transitions that support high-bit-depth processing. When applied to high-bit-depth assets, such as v210-format video and 16-bit-per-channel (bpc) Photoshop files, these effects can be rendered with 32bpc pixels. The result is better color resolution and smoother color gradients with these assets than would be possible with the earlier standard 8 bit per channel pixels. A 32-bpc badge appears to the right of the effect name in the Effects panel for each high-bit-depth effect.
To enable high-bit-depth rendering for these effects, select the Maximum Bit Depth video rendering option in the New Sequence dialog box.
Note:
32-bpc effects render at 32 bits per channel only whenevery effect in the render pipeline is a 32-bpc effect. If you placean 8-bpc effect into a sequence that contains a 32-bpc effect, PremierePro renders all the effects in the sequence at 8 bits.
Effects in Premiere Pro that have the YUV logo do the processing directly on the YUV values without converting them to RGB first. The pixel values are never converted to RGB, and there is no unwanted color shifting.
These effects make it easy for you to adjust contrast and exposure without shifting color. Logilink usb drivers.
Standard effects are listed in the Effects panel and are organized into two main bins, Video Effects and Audio Effects. Within each bin, Premiere Pro lists effects by type in nested bins. For example, the Blur and Sharpen bin contains effects that defocus an image, such as Gaussian Blur and Directional Blur.
Find audio effects in bins named for the type of audio clips they support: mono, stereo, or 5.1.
You can also locate an effect by typing the effect name in the Contains box.
Enable Gpu In Adobe Premiere
To open the Effects panel, choose Window > Effects, or click the Effects tab.
You can also use the filters in the Effects panel to sort filters based on whether they are Accelerated, 32-bit Color, or YUV effects. When you toggle one of these buttons on, only effects and transitions of its type are shown in the list of effects below. You can toggle one or more of these buttons to filter the list of effects for any combination of attributes.
You can group your favorite effects by placing them together in customized bins.
- In the Effects panel, click the NewCustom Bin button , orchoose New Custom Bin from the Effects panel menu. A new Custombin appears in the Effects panel. You can rename it.
- Drag effects to the Custom bin. A copy of the effect is listed in the Custom bin. You can create more Custom bins, which are numbered.
- To rename the custom bin, click the existing name toselect the folder, click it again to select the name field, andtype the new name.
- In the Effects panel, select a Custombin and do one of the following:
- Click the Delete Custom Items button .
- Choose Delete Custom Items from the Effects panelmenu.
- Press Delete.
- Press Backspace.
Note:You can remove Custom bins only from the Effects panel.
List of Accelerated, 32-bit, and YUV effects in Premiere Pro
Use the following filters to quickly check whether an effect is accelerated, 32-bit, or a YUV effect.
Here is a list of the effects and transitions that canbe accelerated by CUDA in Adobe Premiere Pro.
- Alpha Adjust
- Basic 3D
- Black & White
- Brightness & Contrast
- Color Balance (RGB)
- Color Pass (Windows only)
- Color Replace
- Crop
- Drop Shadow
- Edge Feather
- Eight-Point Garbage Matte
- Extract
- Fast Color Corrector
- Four-Point Garbage Matte
- Gamma Correction
- Garbage Matte (4, 8, 16)
- Gaussian Blur
- Horizontal Flip
- Levels
- Luma Corrector
- Luma Curve
- Noise
- Proc Amp
- RGB Curves
- RGB Color Corrector
- Sharpen
- Sixteen-Point Garbage Matte
- Three-way Color Corrector
- Timecode
- Tint
- Track Matte Key
- Ultra Keyer
- Video Limiter
- Vertical Flip
- Directional Blur
- Fast Blur
- Invert
- Additive Dissolve
- Film Dissolve
- Warp Stabilizer
- Cross Dissolve
- Dip to Black
- Dip to White
- Film Dissolve
- Band Wipe
- Barn Doors
- Checker Wipe
- CheckerBoard
- Clock Wipe
- Gradient Wipe
- Inset
- Pinwheel
- Radial Wipe
- Random Blocks
- Random Wipe
- Spiral Boxes
- Venetian Blinds
- Wedge Wipe
- Zig-Zag Blocks
- ProcAmp
- Gaussian Blur
- Lumetri Color
- Video Limiter
- Black & White
- Alpha Adjust
- Luma Key
- Track Matte Key
- Fast Color Corrector
- Luma Corrector
- Luma Curve
- RGB Color Corrector
- RGB Curves
- Three-Way Color Corrector
- Video Limiter (Legacy)
- Crop
- Edge Feather
- Horizontal Flip
- Clip Name
- Simple Text
- Timecode
- Cross Dissolve
- Dip to Black
- Dip to White
- Film Dissolve
- Iris Box
- Iris Cross
- Iris Diamond
- Iris Round
- Band Slide
- Band Wipe
- Barn Doors
- Checker Wipe
- CheckerBoard
- Clock Wipe
- Gradient Wipe
- Inset
- Pinwheel
- Radial Wipe
- Random Blocks
- Random Wipe
- Spiral Boxes
- Venetian Blinds
- Wedge Wipe
- Wipe
- Zig-Zag Blocks
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